A0:=AMOUNT; A01:=AMOUNT/V/100;
T01:=SMA(MAX(A01-REF(A01,1),0),10,1)/SMA(ABS(A01-REF(A01,1)),10,1)*1000
+SMA(MAX(A0-REF(A0,1),0),10,1)/SMA(ABS(A0-REF(A0,1)),10,1);
T02:=T01-LLV(T01,22);
T03:=LLV(T01,22)-T01;
攻擊效果:MA(T02,5),COLOR0000FF;
攻擊力度:MA(T02,10),coloryellow;
平衡:0,COLOR00FFFF,POINTDOT;
FILLRGN(攻擊效果,平衡,攻擊效果>平衡,RGB(255,0,0));
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